

Control the intensity either using Power Watts or Lumens. View and adjust the position in the real-time window. See the Area Light page for more details. Control the intensity of the light using Watts or Lumens. There are four Light Source Material Types that provide different lighting capabilities: Area Light Diffuse It’s a completely different approach from traditional rendering applications allowing more flexibility for rendering light accurately in your scene. Light Source MaterialsĪny piece of geometry can be turned it into a local light source. See the Environments section for more details. Environment Lighting uses spherical High-dynamic-range imaging (HDRI) to represent the full, physically accurate lighting of an interior or exterior space. The most general source of lighting a scene in KeyShot is through Environment Lighting. Sources of light in the scene Environment Lighting This setting features the same settings as the Interior preset with the addition of Ground Illumination, increased Ray Bounces, and Caustics.Īlways enable caustics for the most realistic result, when working with reflective or refractive materials. This is intended for complex interior illumination with indirect lighting although it can also be used to avoid noise created by local lights and provide more accurate sampling of HDRIs with very small and strong light sources such as Sun & Sky. This setting features direct and indirect lighting with shadows that is optimized for interior illumination. This is useful for products with transparent materials illuminated by the environment and local lighting. This preset provides direct and indirect lighting with shadows. This is useful for rendering simple models illuminated by the environment. This preset provides simple, direct lighting with shadows for basic scenes and fast performance. The Performance mode can also be toggled from the Ribbon or the Main Menu. The option is also available in the Ribbon. This is useful for scene setup and quick manipulation. This preset disables light source materials and shadows with reduced bounces for the fastest performance possible. KeyShot comes with a number of presets which you can select between or customize into your own Custom Lighting Presets. In the Lighting tab you can control the interpretation of lighting in your scene. The light in your scene comes from the Environment and/or from Light Source Materials, but the Render technique also has an effect on the appearance of your scene – this is what you can control in the Lighting tab of the Project panel or via the Main Menu > Lighting. Exposed Headless Scripting Functionality.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.
#Keyshot 5 materials license#
License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.
#Keyshot 5 materials mac#
Server Error: Invalid Mac Address (HostID).The values can be separated by comma, semicolon, or tab. When creating a CSV file, the color entries need to follow these formats Note that the imported colors will be placed in the currently active Color Group – So you may want to create a folder for the purpose before importing. This will filter the swatches in the current color group so only colors similar to the one you searched for are shown. This will open a window with a color picker, where you can either enter the color you are looking for or use the eyedropper to select a color in the scene.


Searching can also be achieved by clicking the crosshair icon in the top right area of the dialog. Searching for colors can be done by clicking in the search box in the top right and typing the name of the color. If you want to replace any of your materials other color parameters, you can press Alt while you drag the color onto the material – This will give you a choice between all color values of the material. This will replace the primary color of the material. The KeyShot Color Library lets you drag and drop predefined colors onto any part or object in the Real-Time View.
